Technology Tree - Empire Earth Prehistoric Age (I) ------------------- TEMPLE Mysticism (+60% Prophet HP) Sandals (+1 Prophet Speed) Stone Age (II) -------------- CAPITOL Hafted Tools (+15% Stone Gathering) TEMPLE Shamanism (+1 Prophet Range) Ancestor Worship (+1 Temple Range) Ceremonial Burial (+100% Priest HP) Copper Age (III) ---------------- CAPITOL Fine-Edged Tools (+15% Hunting/Foraging) Hand Axe (+15% Wood Gathering) Upgrade -> Copper Age Towers GRANARY Irrigation (+15% Farming) HOSPITAL Herbal Medicines (+70% Citizen/Dog HP, +3 Citizen Attack) TEMPLE Mythology (+1 Priest Speed) Polytheism (+1 Priest Range) UNIVERSITY Oil Lamp (+1 Building LOS) Bronze Age (IV) --------------- CAPITOL Metal Casting (+15% Gold Gathering) Hardened Chisel (+15% Iron Gathering) Upgrade -> Bronze Age Walls/Towers HOSPITAL Hippocratic Oath (+Hospital Rate and Range) TEMPLE Oracle (+1 Prophet Speed) Monotheism (+1 Temple Range) UNIVERSITY Pulley (+50% Building HP) Philosophy (+1 University Range) Dark Age (V) ------------ CAPITOL Falconry (+15% Hunting/Foraging) Iron Saw (+15% Wood Gathering) HOSPITAL Comparative Anatomy (+42% Citizen/Dog HP and +2 Citizen Attack) Pharmacy (+1 Citizen Speed) Sanitation (+5 Pop Cap) TEMPLE Sainthood (+1 Prophet Range) Prophecy (+40% Prophet HP) Excommunication (+1 Priest Range) UNIVERSITY Commercial Law (-50% Tribute Cost) Cofferdam (+100% Dock Repair Rate) Middle Age (VI) --------------- CAPITOL Amalgamation (+15% Gold Gathering) Shaft Mining (+15% Iron Gathering) Upgrade -> Medieval Walls/Towers GRANARY Wheeled Plow (+15% Farming) TEMPLE Crusades (+1 Temple Range) Indulgences (+1 Priest Speed) Inquisition (+50% Priest HP) UNIVERSITY Bulls-Eye Lantern (+1 Building LOS) Law School (+1 University Range) Renaissance (VII) ----------------- CAPITOL Windlass (+15% Stone Gathering) HOSPITAL Human Anatomy (+30% Citizen/Dog HP and +2 Citizen Attack) Quarantine (+Hospital Rate and Range) TEMPLE Tarot (+1 Prophet Speed) Astrology (+1 Prophet Range) Printing Press (Priest Can Convert Priests) Imperial Age (VIII) --------------- CAPITOL Land Conservation (+15% Hunting/Foraging) Forestry (+15% Wood Gathering) Upgrade -> Imperial Age Walls/Towers HOSPITAL Orthopedics (+1 Citizen Speed) Chemical Drugs (+5 Pop Cap) TEMPLE Occultism (+25% Prophet HP) Reformation (+1 Priest Range) Missionaries (Priests Can Convert Buildings) UNIVERSITY Strengthened Concrete (+33% Building HP) Scientific Method (+1 University Range) Dry Dock (+150% Dock Repair Rate) Industrial Age (IX) ------------------- CAPITOL Steam Engine (+15% Gold Gathering) Mining Explosives (+15% Iron Gathering) GRANARY Enclosure (+15% Farming) HOSPITAL Pasteurization (+20% Citizen/Dog HP and +3 Citizen Attack) Anesthesia (+Hospital Rate and Range) TEMPLE Sunday School (+1 Temple Range) Religious Tolerance (+25% Priest HP) UNIVERSITY Gas Lamp (+1 Building LOS) Atomic Age - WWI (X) -------------------- CAPITOL Hammer Drilling Rigs (+15% Stone Gathering) Upgrade -> Concrete Walls/Towers HOSPITAL Vitamins (+1 Citizen Speed) TEMPLE Radio Services (+1 Priest Speed) UNIVERSITY Civil Liberties (+1 University Range) Atomic Age - WWII (XI) ---------------------- CAPITOL Environmental Law (+15% Hunting/Foraging) Mechanized Logging (+15% Wood Gathering) HOSPITAL DNA Research (+30% Citizen/Dog HP and +3 Citizen Attack) Vaccinations (+5 Pop Cap) TEMPLE Televangelism (+1 Priest Range) UNIVERSITY Scuba Repairs (+80% Dock/Naval Yard Repair Rate) Atomic Age - Modern (XII) ------------------------- CAPITOL Hydraulic Mining (+15% Gold Gathering) Basic Oxygen Furnace (+15% Iron Gathering) GRANARY Pesticides (+15% Farming) HOSPITAL MRI (+Hospital Rate and Range) TEMPLE Religious Resurgance (+20% Priest HP) UNIVERSITY Building Codes (+25% Building HP) Digital Age (XIII) ------------------ CAPITOL Self-Sufficiency (+15% Hunting/Foraging) note: not in Expansion Upgrade -> Laser Walls/Towers HOSPITAL Genetic Engineering (+20% Citizen/Dog HP and +3 Citizen Attack) TEMPLE Virtual Services (+1 Priest Speed) UNIVERSITY Digital Library (+1 University Range) Nano Age (XIV) -------------- CAPITOL Atom Manipulation (+15% Gold Gathering) Core Mining (+15% Iron Gathering) GRANARY Hydroponics (+15% Farming) HOSPITAL Cybernetics (+1 Citizen Speed) Anti-Aging Pill (+5 Pop Cap) TEMPLE Mind Control (+20% Priest Recharge Rate) Space Age (XV) -------------- CAPITOL Upgrade -> Space Walls/Towers GRANARY Robotic Farm (No Citizens needed for farming) HOSPITAL Damage Control (Space units heal selves) TEMPLE Faith Healing (Increases Priest Hit Points) Quantum Theology (Increases Prophet Recharge Rate) UNIVERSITY Zero G Engineers (+15% Space Dock Repair Rate)